lots of random code, usually involving the drawing of a teapot.
Showing posts with label
ShaderManager
.
Show all posts
Showing posts with label
ShaderManager
.
Show all posts
Monday, 20 February 2012
ngl::ShaderLib update
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Just a quick post to explain some updates to the ngl::ShaderLib sub-system. First of all this doesn't break any existing code, but has i...
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