tag:blogger.com,1999:blog-6958533929285860874.post1184985421337364733..comments2024-03-14T17:42:13.760+00:00Comments on Jon's Teapot: Text Rendering using OpenGL 3.2Anonymoushttp://www.blogger.com/profile/11346071501033561015noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6958533929285860874.post-15822359669109106322013-07-17T06:08:25.746+01:002013-07-17T06:08:25.746+01:00Great work! Did you ever get around to adding unic...Great work! Did you ever get around to adding unicode support in? Would love to see it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6958533929285860874.post-31269792928727663412012-08-08T04:54:42.672+01:002012-08-08T04:54:42.672+01:00Thanks for sharing. I just took Sean Barrett's...Thanks for sharing. I just took Sean Barrett's True Type font rasterizer and the Stash Font file, and enabled OpenGL 3.2 rendering, with Retina support. It has unicode support. Here is some self-contained source code:<br />https://github.com/erwincoumans/experiments/tree/master/rendering/OpenGLTrueTypeFontErwinhttps://www.blogger.com/profile/09056479728093157309noreply@blogger.comtag:blogger.com,1999:blog-6958533929285860874.post-59678212073335650972012-07-09T15:43:34.589+01:002012-07-09T15:43:34.589+01:00Yay! Makes my life so much easier, thanks!Yay! Makes my life so much easier, thanks!Anonymoushttps://www.blogger.com/profile/13875848766941944752noreply@blogger.com